Runes add difficulty and in return give you additional XP, allowing you to level-up faster. When you click on a map, you get a lot of choices on how to approach the map: If you mouse over a map, a pop up will display showing you your highest score, and the status of the challenges on each map.Ĭhallenges you’ve completed successfully will be green and ones that are incomplete will be red Mousing over a map will display the challenge status: If you mouse over the map, it will tell you how many runes you ran the map with. More complex swords / axes will display the more runes you ran. The map Sigil will change depending upon how many runes you ran with it. Treasure – These maps are different in that they have infinite levels (each level gets harder) and the only way to win the map is to accumulate a certain amount of gold.Įxcept for Etheral maps, once you complete the map, the border will be frayed if you didn’t get 3 hearts (the best) They start out at a level, and once you beat them, their level increases by 1 and you can do it again & again to grind to newer levels. Labrynths – There are 3 of these in total – lesser / greater / infinite. One or more bosses will be on the map, typically near the end of the waves. They are useful to level up to gain more gems / items.īoss – These are black / white but turn to red once you beat the map. Once you complete them they disappear forever. They appear when you identify and place them on the map from the ITEM menu. TIP: If you are having difficulty doing a map, look around for a map with a lower level and do that to increase your gems / level.Įtheral – These are white and are one-time use. Levels increase to level 16 and waves will increase from lower 20’s to more than 60 at level 16. Each map has a level that you can see when you mouse over it. You can come back & do them as many times as you’d like using different XP modifiers / layouts / etc. Normal – These are red and are fixed layout. You will be using this a lot to adjust how things are distributed and this guide has sections for each of these. The portal for Mastery / Skill / Item is the two red arrows in the lower right corner. You can mouse over this bar for more detailed XP information. The bottom line shows you your progress to the next level. If you mouse over your level, it will show you the stats for % rarity, % found and % gold increase which are rewards that accumulate. It also acts like a portal into different areas. The map room provides a lot of information – where you’ve been, how you did on a map, and the different types of maps. You might want to skip ahead & read the reward section before completing them if you are a min/maxer and it would bug you to miss out on choosing correctly. The first few maps are pretty easy, and I recommend ignoring the challenges for now because completing them gives you rewards which really require further reading. Therefore, I would really recommend to go and do the first 2-3 maps and then come back here for answers. It assumes you have a basic understanding of the tower defense genre. This guide doesn’t tell you how to complete each map. This guide is broken down into individual sections to explain what each screen does. If Ascending intrigues you and you look forward to sinking more hours into this game, then you really need to understand how all your choices can accumulate to give you an edge when you ascend.Įventually completing all the levels flawlessly and completing all the challenges on each map successfully gives really nice rewards, so it really is in your best interest to revisit maps to get all these complete. Once you defeat all the boss levels, you can Ascend – which keeps a small section of rewards that accumulate, but starts you out with all maps +2 difficulty. The game technically has no “end” per se. To get more rewards, you can up your Wrath level and lastly you can also increase the difficulty using runes – which grant increased XP gains to level even faster. You will have to do levels more than once to get a flawless run (losing no lives), and many maps have objectives / challenges that give great rewards that add a twist / difficulty level. Dungeon Warfare 2 is a great Tower defense game but it is not an easy game.
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