![]() ![]() ![]() Made the logic responsible for checking if a player can be connected to a storage system from a Portable Access happen less often in order to reduce lag ![]() Added a new help tip from the Automaton regarding Storage Units Added a new module to the Storage Configuration Interface: Use Journey Mode Infinite Items Improved the detection logic for the Filter Potions filter Updated the codebase to account for new tModLoader changes in 1.4 preview V0.5.7.9See #magic-storage-changelog for more information. Fixed a typo which caused the Portable Remote Crafting Access to not display its localized name Fixed an oversight where the Crimson Altar and Demon Altar items weren't researchable Fixed an oversight where the Treasure Map furniture item was appearing in the Summon Weapons filter Fixed an oversight which could cause the crafting logic to end up in an infinite loop Fixed a bug where items with knockback would visually get infinite knockback when searched via #Search Tooltip Fixed some bugs related to withdrawing items from storage Fixed a bug which caused the game to lag when hovering over Magic Storage item slots while Recursive Craft is enabled Fixed a bug which caused Sort by Quantity and Sort by Stack Count to sometimes not properly sort items Fixed a bug in the Crafting GUI which would sometimes throw an Index was out of range. ![]() Changed the internal logic for all sorters to be more accurate Forced items from Storage Configuration Interface modules to not be sorted/aggregated in order to fix a bug Optimized and fixed the code responsible for detecting if a Storage Configuration Interface is connected to a storage system Modified how the Locator, Locator Drive and Portable Accesses store their location data (This fixes a bug where the locations wouldn't be loaded in multiplayer) Reworked the extended "Quick Stack to nearby storages" logic to hopefully be more stable Made the Sell Duplicates menu ignore favorited items Modified the support for the OnStack API to only call the hooks Improved the description for the mod in the Steam Workshop Added EnvironmentModule.ConsumeItemForRecipe() and made the Use Journey Infinite Items module prevent consumption of fully-researched items Added hover text for the Reset button in the Storage, Crafting and Configuration GUIs Added error-catching code to a utility method in order to prevent a hard game crash Added a safeguard in Utility.AreStrictlyEqual() for when invalid items are used Added text that will display under the mod loading bar during the Adding Recipes. Added .RecalculateRecipeCaches() to the mod's public API Skill Lv.V0.5.7.10See #magic-storage-changelog for more information. Spell list is not up-to-date with the August 2007 update yet, and likely contains inconsistencies. Spell availability is limited by the equipped head's casting AI as well, which is detailed in the spell availability sections of: Valoredge Head, Sharpshot Head, Harlequin Head, Stormwaker Head, Soulsoother Head and Spiritreaver Head. The columns on the right show the earliest level the magic skill is attainable, given various head/frame combinations. The column on the left shows the automaton magic skill required before the puppet can cast the spell. This chart displays the earliest levels at which a Puppetmaster's automaton is capable of casting a spell. ![]()
0 Comments
Leave a Reply. |